It’s been a while since I’ve made an update, hasn’t it?
I’ll just get to the point on what I’ve been working on. I’ve worked on the pacing for my game, introducing elements like keys and obstacles to the player gradually, instead of throwing everything at them at once. I’ve also worked heavily on the presentation of the game. The graphics and music are both a lot better, and it’s beginning to feel like something I can show off. Here, have a gander:
There’s still work to be done. Balancing levels so they’re challenging but fair, finishing up new ideas I’ve got, and finally, getting some beta testers so I can get feedback. But yeah, I’m back!
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