Game
Time Out (Prototype)
10 years ago

A Whole New Look!


It’s been a while since I’ve made an update, hasn’t it?

I’ll just get to the point on what I’ve been working on. I’ve worked on the pacing for my game, introducing elements like keys and obstacles to the player gradually, instead of throwing everything at them at once. I’ve also worked heavily on the presentation of the game. The graphics and music are both a lot better, and it’s beginning to feel like something I can show off. Here, have a gander:

5d0ba572a9015.png
5d0ba5749c4f1.png
5d0ba576c5238.png
5d0ba578ea49f.png
5d0ba57b47469.png

There’s still work to be done. Balancing levels so they’re challenging but fair, finishing up new ideas I’ve got, and finally, getting some beta testers so I can get feedback. But yeah, I’m back!



0 comments

Loading...

Next up

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Successful landing

#screenshotsaturday

Have a good Boi

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

"Our work is never over" they said.

Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)