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Game
Engraved Establishment
2 months ago

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go.
I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)


For those that haven't been seeing my posts about Demo 2 or anything like that, I'm essentially improving and listening to feedback people have given or had trouble with in the first demo.

Example being new UI for almost everything in the game so far! There's some scenes I still need to change from Demo 1 so that it better reflects the font choice and user inputted things like the pizzeria name and control settings.
Huge thanks to @samlovesmath (who worked on the concept UI for the tycoon, tower defense, and shop) and World_Ender (whose currently working on concept UI for the main menu). Absolutely amazing to work on their concepts and it's been a blast to make.

For the nights so far, I've been working on adding new enemies and working on ideas that I think would be fun for the player to play through rather than just, sitting and waiting. So I'm really trying to fix a bunch issues users had with the night sections to make them 10 times better than they were before.

Also, big note, I made it so that Demo 2 CAN load Demo 1 files and convert them to work on Demo 2. Was a bit of a task but it finally can do that now.

Fun Fact: I was on a trip working on the game. When I got back just a few days ago to use the drive with the project, it became corrupted and was worried about cancelling the game all night. Thankfully, I still had an exported file that I could decompile and work from there, plus some stuff was still saved in the corrupted project. Just a lesson about backing up your stuff so that this doesn't happen.

ig it's not that fun but you get the idea.



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The next day, I finished stuff like the stat boost code, added fun attack things like Bash Jam and Cheesy Cannon timings, and the victory screen in the prototype.

we're so back

prototyping [very early] a new-looking fight scene for REGLITCHED (rename pending)

Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)

The Statue

I've finally finished up redoing the main Night (Tower Def.) UI, as a lot of people had problems reading things wrong or didn't understand the generators.

Enter Their Kingdom. After Hours At Cody's is OUT NOW.

A very needed change was the Shop UI as, in the long-term, it wasn't viable to keep the same UI as Pizza Sim due to how tedious it was finding items. You can also change the max values of objects into your save file.

Here's what the View Mode of the Tycoon looks like now.

Many people wanted the ability to hide the UI as well as take screenshots in-game. You can also open the file location of the screenshots and are separated by the name of your pizzeria!

A Night At Toad’s out now!

A Night at Toad's is a short, one-night Five Nights at Freddy's fangame created by Jacorn and BubyGamer11 in under a week. Designed to capture the charm and simplicity of early FNaF fangames.

Next month is when I can say I've been making Engraved Establishment for about a year now.

Here's the visual improvements over time for the builder/tycoon part of the game. From the first footage shown to Demo 1 footage to recent footage.