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Game
Engraved Establishment
1 month ago

A work in progress showcase of Demo 2 so far. So you could see everything all the changes in one go.
I did have to speed up the tycoon part since it would take forever to watch through.

(ignore the empty main menu, I'm not finished with it yet)


For those that haven't been seeing my posts about Demo 2 or anything like that, I'm essentially improving and listening to feedback people have given or had trouble with in the first demo.

Example being new UI for almost everything in the game so far! There's some scenes I still need to change from Demo 1 so that it better reflects the font choice and user inputted things like the pizzeria name and control settings.
Huge thanks to @samlovesmath (who worked on the concept UI for the tycoon, tower defense, and shop) and World_Ender (whose currently working on concept UI for the main menu). Absolutely amazing to work on their concepts and it's been a blast to make.

For the nights so far, I've been working on adding new enemies and working on ideas that I think would be fun for the player to play through rather than just, sitting and waiting. So I'm really trying to fix a bunch issues users had with the night sections to make them 10 times better than they were before.

Also, big note, I made it so that Demo 2 CAN load Demo 1 files and convert them to work on Demo 2. Was a bit of a task but it finally can do that now.

Fun Fact: I was on a trip working on the game. When I got back just a few days ago to use the drive with the project, it became corrupted and was worried about cancelling the game all night. Thankfully, I still had an exported file that I could decompile and work from there, plus some stuff was still saved in the corrupted project. Just a lesson about backing up your stuff so that this doesn't happen.

ig it's not that fun but you get the idea.



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Thought I might as well show it off now since I finished some stuff yesterday.

I've started to work on minigames/playtests of existing items and have added Faz-Ratings to the game! Many people were asking for this and I've been testing it a few weeks ago!

Also for people wondering, I did make Control Settings for you to change the inputs of the game to buttons on your keyboard or mouse.

Many people were having issues where they couldn't get inputs to work (I think it's cause of unicode key inputs)

Here's what the View Mode of the Tycoon looks like now.

Many people wanted the ability to hide the UI as well as take screenshots in-game. You can also open the file location of the screenshots and are separated by the name of your pizzeria!

''Old faces'' Old Candy Teaser Reveal!

Model by @DydronYT

Render by @Freddyboi90

Textures by @Freddyboi90 & @DydronYT

#fnaf #fnac #3d

Just wanted to update y'all and say that I'm still working in the background. Trying out some ideas, mechanics, and some cool additions that'll (hopefully) work out.

Obviously cant show rn since I'm hoping it'll get a lot of people interested again.

Before you, the new banner and thumbnail for Sweet Harmony's Gamejolt page! It was a hard work to make it, mostly on the banner, I wanted to make something amazing and stand out.

New news is closer than you think ;)

Currently WIP of the Tycoon Section UI so far (View Mode not worked on yet).

Biggest thing that needed improvement was having the user actually use other draw options and have better ways to find all the items, decor, and animatronics in one mode.

So far managed to finish 3 out of 5 enemies I wanted to make for now, I have to play through the nights fully to see if I feel like they're fair or not. But their functionality is complete and they're gonna be unique.

New office!

Currently working on UI improvements + Pizzeria name changes