Game
Intense Wizardry

10 years ago

A0.1.2 - Music 'n' stuff


Alpha 0.1.2 introduces mediocre sound effects, scavenged from Sonniss.com and music of arguable quality by Mark Sparling. This is the most obvious addition in this update. The most significant is the dynamic difficulty.

-Resources

There are now more interesting effects to having souls and cash. Most notably, holding souls will increase the difficulty: Enemies will have more health and deal more damage. They will also drop proportionally more cash. Holding cash when entering a level determines the cost of the chests. So resource management is a whole new problem in this version. Ideally, you want to enter a level with no souls and no cash.

-Weapons, Items

There’s also a new weapon which drops from the Reaper’s Eye. It’s a good’un! So weapon drops are now going to be a thing. As a primer, weapons & items previously were only accessible from chests, which cost cash to open. Most still come from chests, and not opening them would be very unwise. But I do want to add more weapon/item drops over time.

-Future content

That’s most of what’s in this update. I’ve also done a ton of small things: The reload bar is better, more particle effects, etc. So now, I’ll discuss what I’d like to proceed to do: So, currently, there are 4 floors: Foyer -> Lab -> Turbine -> Core. I originally intended for there to be another floor between Turbine and Core, and I still want to do that. The problem with that, is that the game is a good length as it stands. The solution here, I think, is to make the new floor, Storage, optional. An area of high risk and high reward, only accessible if you want to go there. I also want to make alt floors for Lab, Turbine and Storage on a separate path which is harder and which is also voluntary. This, I’d argue, is the main meat of what I have not done yet. Aside from this, I need more items, more weapons, more enemies, bosses, cool particle effects, etc.



0 comments

Loading...

Next up

The whole squad is here!

Interested? Follow me!

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Demonstration of the spells and their effects :)!

Szayel Aporro Granz - Bleach

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

it happens

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Among us_into Madness

Our Japanese themed game released yesterday on Gamejolt + Itch io if anyone would like to check it out! :) You play as a spirit of a japanese wolf.