Game
World Defense 2142
11 years ago

a0.2


  • Effects added:

  • Enemy Explosion

  • Enemy Nuke the planet when they collide with it

  • Guns firing

  • Lasers colliding with enemy

  • New Gun Control system:

Press QWER to select, then L/R Arrow keys to move, Up Arrow to flip to the other side, and finally space to fire

  • Enemy spawning altered to ramp up in amount over time, rather than static constant mass

  • Satellites dissappear when an enemy collides with them, reappear later on

  • Guns now have a select sprite to show what is selected

  • Guns rotate alongside world slowly, will do so when selected and not moving



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

Just a Pico sprite

Finished work on the emotions of a new character for the tank universe

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror

New Teasers!

Sonic The Hedgehog style Super Smash Bros 4 Pixel art Gif.

A calm and quiet day.. Made surreal by the feeling of finding an elven building in the mountains, and wondering of its purpose and story. I built this elven style house and it was my first attempt at something like this, but what do you think?

I remade my main character, what do you think? :)