Game
World Defense 2142
11 years ago

a0.2


  • Effects added:

  • Enemy Explosion

  • Enemy Nuke the planet when they collide with it

  • Guns firing

  • Lasers colliding with enemy

  • New Gun Control system:

Press QWER to select, then L/R Arrow keys to move, Up Arrow to flip to the other side, and finally space to fire

  • Enemy spawning altered to ramp up in amount over time, rather than static constant mass

  • Satellites dissappear when an enemy collides with them, reappear later on

  • Guns now have a select sprite to show what is selected

  • Guns rotate alongside world slowly, will do so when selected and not moving



0 comments

Loading...

Next up

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Runestones: from concept to in-game model🗿

Shadow The Hedgehog X pixel art

Werehog transformation process. #sonicunleashed

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

I worked so hard to get all four of them to the end safely, but then...

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror