We don’t usually participate in game jams. We don’t have premade prototyping assets or helper libraries for our tools. In other words, we are not prepared. Even the tools we are using now are pretty new to us. But that is kind of the point in the game jams in the first place, isn’t it?
Usually, when starting to program new project in OOP world where we come from, the first job is to map out namespaces and classes, prepare interfaces and design base classes for complex systems. Then redesign the whole thing. Then comes the twisting and wrapping until the whole mess becomes a circular dependency spaghetti monster. Not this time! In the code side of our jam project, it is all about running wild and having fun. Ignoring all the written and unwritten rules of software development we create something new and we are already proud of it!
In the art department, it is all about limits. We are using only colors found in good ol’ C64 palette and the pixels are huge. Generally, the virtual resolution is 85x45. However, we had to make the font with a slightly higher resolution to fit enough text to screen.
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