About five years ago I worked on a concept for an original horror game with my girlfriend (@turntail ), called Floodbound.
This concept is scrapped, but we still made some cool things for it, so I thought I'd share them here. We came up with a pretty solid gameplay plan and backstory, but it's a bit too messy (and dated) to go through in detail here. Still, I'll explain it a BIT.

You play as a murderer, trapped in a rainy purgatory parallel world, after almost dying in a car crash that happened while you were fleeing the scene of your third victim. Time is extremely slow here, and you can interact with and change almost nothing, as if the world is frozen. It's home to a single, bizarre villain named Drain Face - a creature who was once human, turned into a mutated monster that survives only off of the rainwater that falls in the rainy parallel world. He wears a colander-esque mask and is covered in organic gutters that feed rain into his body.

Your goal is to travel through three large areas in the rainy world while dodging Drain Face and his abilities. This is the neutral ending, though you are still killed and you become the next Drain Face (big lore). There's also a good ending, where you collect the souls of your victims (which are represented as glowing glass balls), use them to defeat Drain Face and move into the afterlife with the victims. And lastly, a bad ending, where you actually find your own car in the parallel world's version of the river, along with your body floating inside it. If you have collected the victims' souls by this point, you can physically throw them to smash open the window of your car, which wakes you up in the real world, giving you an unfair second chance at living while destroying the souls of your victims. An ugly, immoral loophole.

Of course, we did also have a plan for the gameplay, including how Drain Face would behave and how the rain itself would be a mechanic. But I'm going to leave it here for now, as the purpose of me posting this was mostly to have an opportunity to share the concept art and the very basic themes of the project. Plus, this whole project, to me anyway, has a sort of weird surreal vibe (fits in well with the other stuff I was making at the time...) that I'm not massively proud of nowadays.
Hope you like it! But not too much, because it's not gonna be made lol.
- Kane (with concept art by Sian / Turntail)
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