6 years ago

About Rock Beyond Time


psynthetixbandcolor.png

Hi, I'm NukeOTron. I make video games. Recently, I worked on something that was NOT a video game. It was a learning experience on its own. In fact, it's what motivated me to make that new Terry game. ...or at least, one world of it.

To be honest, Rock Beyond Time was a good story. As a game, well, I'm not fond of making top-down games. I love making worlds. I love creating and drawing characters. I love making big, weird plots that are actually quite simple. I also know what I like in making video games.

So, let me reveal the great, big plot of Rock Beyond Time!

centeriahallpresent.png

In the land of Trula, year 3042, there's a band called Psynthetix. They were getting ready for their Rock 'N' Rage concert in Centeria Hall. However, the first song, written by their understudy bassist Scaramouche Faust, summons a demon, much to the dismay of the rest of the band. This sets off a disaster where the demon BLZB wrecks Trula as they know it.

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Six hundred and seven years have passed since then. The societies of Trula had separated between the people of Granowitz, which became a medieval-inspired city that rejected the ways of old, and the Scavvers, scavengers who would actively search for relics of old to survive and for the curiosity of it. Susan Abernathy was an indie Scavver, separate from any gang of Scavvers.
Suddenly, a flash of light from Centeria Ruins appeared, and she sought out the source. There, she not only runs into opposing Scavvers, but she meets Myles Taylor, the lead guitarist of Psynthetix, who somehow traveled through time during the disaster.

mylesposeforward_0.png

He quickly learns from Susan that he ended up in the future, and that the demon that he unwittingly summoned back in his time still exists in this one. So, he makes it his mission to find a way to defeat the demon once and for all. However, Susan wants to go with him since she knows this time better than he does. Not to mention, she finds him fascinating as a person from before the disaster can help clear up historical inaccuracies.

So, Myles and Susan travel together to find a way to destroy the demon, and maybe find a way back for Myles to his own time...

Anyway, what do you think? This could work as a video game, but I think it could also work as maybe a comic or TV show.



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I did Attract Mode first.

She can pwn on her own for the first four mainline levels for 30 seconds each.

How it started vs. How it's going.

The character-puppet thing ended up being the basis for the boss designs instead of the Robot Maid herself.

I could salvage it, but I'd think adding a mode where bosses fight each other is a bit too extra.

Since certain elements of GM Studio 1, including ye olde "score" and "lives" variables, were deprecated in later versions, I reworked the score system while making them global.Score and global.Lives instead.

Now getting a million points can be done.

Yes, according to Game Maker, there IS a difference between randomise() and randomize(). randomize() gets you zero, guaranteed, with HTML5.

I would blame it on them, but I can adjust.

Oh, no. They're stuck. I'M stuck. The only thing that could be doing this within reason should be collision physics.

Pretty sure the GM Studio 1 build doesn't do this, but the current Game Maker build does.

The HTML5 version was actually running buttery-smooth.

...and then it locked up on THIS screen for no apparent reason. 4th level. Even the music continued to play when I switched windows on this screen.

There may be limits to HTML5 I don't understand yet.

Can you tell what needs to be fixed on this screen?

...and if you noticed, is it worth fixing?

Importing again.

It may say there are 20 warnings, but 18 are about "__cam" and two are about "array_length_1d", related to ye olde depth system.

...well, I don't know if I should be worried about either at the moment.

Oh, no, not again.

At least it's just the player character, but still...

EDIT: It's just her collision box being different for the Hurt frames. Easy to fix. Her sprites all have different collision boxes to keep her ability to duck.

Playing around with the title is only the start of a title sequence.