I’ve been testing out a couple of ideas I had in mind for the sequel of this game.
Basically, I didn’t like how the prototype came out. It felt defective by design. It felt too forced, like pushing the round shape in the square hole.
It was very frustrating and I don’t feel like doing it anymore. At least for now.
I think I’m going to take a break and eventually do other projects. I may pick this up again in the future - if I’ll get a cool idea for it.
Next up
Path of Kami: The Evolution of the Lore
A Shiny Mega Gengar 🌟 For @ManutkArt 's #ThreeColorsChallenge!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.
Terraria
Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698
Szayel Aporro Granz - Bleach
A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
Double Rainbow!!!
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