It is a regular fnaf fangame made in UE4, and I just want it to be super duper easy unlike most fangames, feature some neat stuff in it. Such as... THE MOON- which we will get later into it as the game's development progresses. I want the fangame to mainly have to do with the most unusual ideas, such as for instance. You have to close doors using a hand crank instead of using door buttons, or the fact that you have to make noise in order to scare away a animatronic.
And yes, the moon will actually be a actual feature in this fnaf fangame because I started looking at the moon in a fnaf fangame (which I rather not say), and as I looked at the moon I said to myself "I will make a fnaf game that gives a purpose for the moon" and uhh, I went ahead and chose the engine I would make the game in, the art style the game would have, and the plot.
This game also is known to have no name whatsoever, nor a plot. Just like [Another fangame Open source]! You should check that game out mate, its good. And since its made in UE4, this means you can use hacks on it, or try modding it or even taking assets from it. The otherall theme for the game, is complete black and white in most occasions. To show the feel of Moon rocks, although there are occasional coloured lights which represents the glow up screens of security monitors. Just to give the pizzeria some life (IF PIZZERIAS IN THIS UNIVERSE EVEN EXIST IN SPACE)
The game wont really be scary, because I played Fnaf 6: Freakshow. And I just felt bad for myself, (You should also check out that game, its really playable. Just tricky)
This means, this game has 0 introductionary warnings!
No no, there will be flashling lights and jumpscares, just not terrifying. Because I want players to all be able to beat the game without even struggling
[P.S: If you are a trust worthy UE4 dev, or a good texture artist, or a good modeller. I strongly suggest you to invest some time in improving this game :), because it literally has the premade Fps shooter pack in it. Because I wanted physics and player movement, so the game is not ready for the public in its current state.]
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