Game
Closed Perimeter
8 years ago

About the game...


I have noticed that this game is losing a lot of traction based on view and download statistics, meaning that less people are playing it. I am very grateful of the support I have already gotten, including a five star rating and a YouTube video, but I feel as if this game has died, and that no one is really noticing it anymore. However, I have two other games planned, and one is currently in the making. I will still update and fix bugs, but I will be a lot less focused on Closed Perimeter. It was a good attempt to make a good game everyone enjoys, I did kind of succeed, but wish I could’ve done better, which is why I’m going to be semi-abandoning this project. Because at this point, the game is dead. I do plan to someday come back and add multiplayer, which might spark some popularity, but no guarantees.

This isn’t all bad though, because I’ve learned a lot about what makes a good game on gamejolt, and what makes a bad one.

I know this post is a little on the sad side, but I am always open to suggestions on what to add to the game, since I will still be working on it.

I hope everyone understands why I am doing this, and I would like to thank everyone that has supported this game thus far.



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1 Year later..... So after a 1 year hiatus, I'm back making games again. You could say this next game I'm starting is a step up from my last; and is finally a good successor to Closed Perimeter. (Not that it was that great in the first place lmao XD)

art comission.

Fan art for Foolish I'm feeling kinda better so I drew this

What do you think guys in my robot?Just a beginner in 3d modeling..

My instagram https://www.instagram.com/rojhonbb/

"Our work is never over" they said.

"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)

My D&D art for my family so far (WIP if you couldn't tell)

Szayel Aporro Granz - Bleach

Some Shadow boss fight gameplay 👾

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM