Game
Shifts at Freddy Fazbear's
11 years ago

About the main menu


Some of you have asked that the title is different, instead of being “Shifts at Freddy Fazbear’s” it came along as a different name. Same to the old photo, which is because the game’s name was different when I made it, and I arenamed it to SAFF instead of the old name.

I will change thus on the DEV 1.1, and show a demonstration on how Camera and Control panel would look. This game has more features than I’d think I would make so far, and that’s what I want to happen. More features, equals better gameplay. It’ll be a tough game on Night 2 though.

Let me tell ya, you could comment below what you think about that, and what’s more, I’ll allow you guys to roam on 3rd day where you find evidence for the 6th lost child. Unless if I can’t make that, I’ll change that where you see yourself in a cameras finding for evidence (scene). Ok, Goodbye ;P



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Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

What you all think

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

it happens

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

Hi all, Quick update with a bunch of fixes and changes.

Updated save system, optimisation and screen tear fixes, a new shoutout room and more sounds.

Don't forget to follow the kickstarter going live on the 20th! https://www.kickstarter.com/projects/9fingergames/zapling-bygone

Enjoy!

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