Recently a few things and ideas have been piling up, and all that I wanted to include next patch but I just realized that it's just not worth the wait while there is a few issues with the current game version that really needs to be updated.
So I have decided that I'll just divide the patch into 2 small patches which will come shortly (I think).
To not make this announcement short I'll include a small porgress report on the other games.
ONaF 2 Currently is 25% done, Main menu nearly finished, Just lights and vent functionalities in the gameplay
ONaF 3 Currently is 30% done, main menu is not touched at all, didn't feel like making it yet, but the gameplay has a few things, turning around is complete, flashing also done, and cameras halfway done.
I've had an idea for a new optional character setting for ONaF 3 (something like I did with ONaF 1 with eyesaur)
And that optional character is the owl, which will be in cam 8 (not cam 8A or 8B) a new camera with a new room with a vent that is leading to your room, this is a refernece to
Jonochrome's ONaF 3 Developer Commentary video where he showed an early idea of the owl before he merged the owl and the beaver together which can be found at 6:21
Here's a vent mockup and a map that will look like that if owl was to be enabled
(Also an ingame screenshot)
That's all for now, there's gonna be more to talk about later.
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