Loading...
0
Game
Dawid
2 years ago

About the progres of the game.


So basically, i'm not working on the game as much as i wanted, but that's fine because at least i'm doing something.

Here's everything that changed:

-Added enemies (4 to be exact)

-Finished half of today town act 2

-Added some new textures for today town

-Started work on the raid plane zone

-I also started working on the main menu

-Added getting hit into the game (it's buggy but it's there)

-Made Fear's sprites and added his functionality to the game

-Polished today town a little

I also recorded a little video of today town act 1 and the transition to act 2.

It needs a LOT of polish, but i'm getting there.



0 comments

Loading...

Next up

About the game

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Runestones: from concept to in-game model🗿

Spaaaace~

These are background sprites I've created for a game I'm working on at school ^w^ Click on the post to see how the sprites connect. You won't regret it! (personally, I think it's pretty heheh)

Drawn in Piskel using my mouse. Whaddya think?

An infected room from the second part of Cybel ! Are you up for some cleansing?

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Our menu, gathered a huge feedback and positive comments among foreign audience, what you say? Game Steam: https://store.steampowered.com/app/1543090/LiBER/

Distrust - HUMERUS (with dirty shade) Papyrus isn`t small. It's possible that I didn't draw him well, but he crouched down and bent towards us. I'm still bad at moments like this

Aston Martin Vantage 2019

Day 4, Achieved

#AstonMartin #FastChallenge #speedmodeling