Well I initially believed I was completely over working on this game. It wasn’t turning into what I had originally planned and the narrative I had chosen ended up feeling extremely limited. I hadn’t worked on it the past few months at all. But now that it’s out and I’m getting small trickles of feedback I actually want to continue work in small doses when I can.
I’ve already worked my ass off to further optimize the game and found that lowering the quality of all the audio files actually dropped the file size by nearly 80mb! I’ve also been working on increasing framerate for people with framerate issues and it looks like I really have done all I can the the best of my knowledge so far. For people with slight framerate issues (getting somewhere around 20-30 fps) you should now get the full 30 fps.
As far as future updates go, if I have any more ideas I’ll probably make them and add them in promptly. I’ve already increased movement speed slightly (based on some feedback from several players) and I’ve tweaked a few things centered around event generation and playthrough 2. I’ll probably brainstorm ideas later on for more events because those who played seemed to generally get the two (out of 4) possible event sets where less was likely to happen and they were upset. If I can increase the possible event pools for both event sets then this will no longer be a problem but I’ll need to come up with a large amount of new events (which was why I stopped development in the first place)
Either way I’d like to recommend to people that played the game upon initial release: If you had framerate issues please give the new version a try. If you were one of the people who were disappointed with your playthrough because “not a lot happened” please try the new version and still if not a lot happens continue on through playthrough 2 if you’re willing.
That’s all for now. I’ll make another news update whenever I add something else significant to the game.
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