Lighting Revamp - All Levels
Ported from UE5.4 TO UE5.6.
Added RMB as an alternative button for the Flashlight.
The flashlight Cone radius has been reduced by 40%
Optimized all Textures.
Optimized some 3D Models.
Fixed incorrect LOD Settings.
Fixed potential crashes/bugs when dealing with Free Roaming enemies.
Fixed potential crash/bug in the 'Nightmare' section.
Fixed an issue where Collider Blocks were Visible.
The game now Defaults to Windowed imstead of Full-screen.
The Frame Rate Limit setting now properly Saves and Displays.
Fixed Z-Fighting issues.
Reduced File Size from 2.2GB to 1.6GB.
Polished up UI elements like the Keypad, and Tip screens
Keypad Audio now plays in 3D space instead of 2D
The Flashlight now has a 70% Lower volumetric setting, making it look less foggy.
KNOWN ISSUES:
Pause Menu displays incorrect Frame Rate limit text.
Pause Menu background cuts off.
These, and any other issues should by fixed by Monday/Tuesday




ACT 1R - V1.1.0 Out Now. Patch Notes below.
AFTERMATH is also being added to Itch.io, along with my Paid game PHANTOM (Which is getting a release Very Soon!)
Here's my Itch Account: https://hollow-404.itch.io
Next up
Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.
My new FNaF game: DELIRIUM is out now!!!
~40 minutes of playtime
Developed over the course of 8/9 days.
A classic FNaF experience. Made for those who have experience with FNaF 1 - 4.
..
THE FINALE: ACT 3 - June 22nd
More info in the Article Below.
Here's some before and after photos of the Act 2 Remaster
Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.
When to expect it: No time frame yet, likely a couple months out.
Final Teaser: Act 3 - June 22nd
ACT 3 • Night 3 Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date. I Might have to delay it, but I'll let y'all know! At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.
Just some scrapped renders. was going to be used for death screens.
Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.










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