I've been going back and polishing & Optimizing the other nights as well, Some better Lighting, Improved Models, and Optimization (+15 FPS)
I've also added in DLSS for those of you on RTX GPUs.




ACT 3 • Night 3
Also, I've been Really busy the last few days, And I'm cutting it pretty Close to the Release date.
I Might have to delay it, but I'll let y'all know!
At most, I'd expect a up-to 3 day delay, But I'm still aiming for the weekend.
Next up
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
Just some scrapped renders. was going to be used for death screens.
Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.
When to expect it: No time frame yet, likely a couple months out.
Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.
ACT 3, OUT NOW!
Changelog Below!
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(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.
ACT 1R - V1.1.0 Out Now. Patch Notes below.
AFTERMATH is also being added to Itch.io, along with my Paid game PHANTOM (Which is getting a release Very Soon!)
Here's my Itch Account: https://hollow-404.itch.io
Final Teaser: Act 3 - June 22nd
I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.











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