Game
FNAF: AFTERMATH - ACT 2 [ V1.0.8 ]
3 months ago

ACT 2 NIGHT 3 + 4 (IF ALL GOES WELL) WILL BE RELEASING ON DECEMBER 16TH!

New animatronics, Tasks, and Locations.

An estimated 1H of Gameplay for 3+4 Totaling to nearly 2.5 Hours for Act 2 so far.

Also, please checkout the below article


Regarding Lore Notes & Voice Tapes:

I've been struggling to write notes & tapes that don't reveal too much about the story, I'm wanting to keep the game only having two story lines, and no side stories, and i do feel like I revealed a bit too much in the Notes already, so..

For Act 2, i likely wont be having many more Notes, or Tapes, i may add some referencing Act 1 in some ways, but my current issue is, if you paid attention, you probably already have Act 2's story figured out, and i really dont want to add onto this, nor remove content. Since act 2 is already over 50 downloads, I'd imagine most of you interested in the game have already seen the notes.

Although, I may change the placement of a one of the notes.

what about those who wanted to voice act in the game?

I've thought of ways to involve them, and here's how I plan to do it:

ACT 2 and 3 will be fairly connected, just months apart in-game, so I plan on explaining, or atleast giving hints to any bits of act 2 players are confused by in Act 3, so those who wanted to voice act can do it in Act 3!


And here's some bad news: Due to budget and time issues, some planned content has been cut, this is specifically for Night 3,

This doesn't affect Gameplay at all, but it does feel a bit 'strange' in the beginning, and end of the Pre-Night level, because the ideas I wanted to implement weren't really possible without spending too much time on it, which the pre Night section took about as long to make as both the Pre-Night and Post-Night tasks from Night 2 combined, so I've definitely spent way too much time already.

I may add this back at, or after the full release. Night 1 had ~10 minutes of removed content, maybe it can be added back in the future as well.



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1/22/22 is when Aftermath started development over on Dreams, Feels like alot longer ago...

2/26/22 the Game would have it's first public release

The game would go to a V1.0 release later that year, and the PC Remake (AKA, Act 2) would start ~11/25/23

W.I.P Yeah... been awhile since I posted about the upcoming update, Burnt myself out with aftermath (Because I put over 600H into Act 2the last 2/3 months of development, lol) so I've just been working on it every once in a while

For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below

Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.

There's some Time Stamps in the description!

https://youtu.be/DQEH4PO4Bi4?si=426fKOcYSRmUE3zM

Monday, 11AM CST!

Happy new year! 2024 Was a pretty great year, hopefully 2025 is as well! (Here's a Unused Teaser for Act 1, Made January 17th 2024)

Diner Update 2 - 120 Interactions, Building finished besides the Kitchen

If you didn't know, the full release of Act 2 is out now. 4 - 6 Hours of gameplay Also, If you're new here, i'd wait for Act 1's remake (later this year) to check it out, New gameplay, Ending, and fully mocap animations. https://gamejolt.com/games/FNAFTERMATH2/935945

Passed 100 Downloads.

Thank y'all for supporting it!