Game
Ponshot
2 years ago

Activating and setting facial bones to work with unity mechanim Animator features.

Using Avatar Mask for face and body and activating bones manually added on the avatar.

#rigging #3D #Unity #Gamedev #frantic

https://www.youtube.com/watch?v=C5Yxs-bMm1M&list=PLA4PPfiKBx4JLlPlCkpI1dhId5hPG2EAG&index=7


https://www.youtube.com/watch?v=C5Yxs-bMm1M&list=PLA4PPfiKBx4JLlPlCkpI1dhId5hPG2EAG&index=7
https://www.youtube.com/watch?v=C5Yxs-bMm1M&list=PLA4PPfiKBx4JLlPlCkpI1dhId5hPG2EAG&index=7
https://www.youtube.com/watch?v=C5Yxs-bMm1M&list=PLA4PPfiKBx4JLlPlCkpI1dhId5hPG2EAG&index=7


0 comments

Loading...

Next up

cartoon rig testing legs

🎨 Work-in-progress concept art — Motita Early character exploration for Ponshot

Here’s a behind-the-scenes look at Motita, one of our early character concepts. From blockout to final render.

Thanks for following the journey — more chaos coming soon.

corporal rig system

Pyrobito Character rig WIP (work in progress)

Strange Umbrella

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Why walk when you can jump?

An infected room from the second part of Cybel ! Are you up for some cleansing?

Made my first ever animation.