Game
Táticas de monstros
11 years ago

Actualização do dia


- Nova classe adicionada “guerreiro” mas ainda não esta ativo, só da para ver em “mudar classe”.

- Animação do monstro zombie quando ataca corrigida porque aparecia por baixo do zombie e não por cima.

- Animação na magia de roubar vida do ladrão adicionada, agora ele suga a vida do inimigo.

- Agora o ladrão rouba experiencia igual á sua sorte, antes roubava 2%.

  • Transição (quando se vai para a luta) corrigida, a tela piscava antes.

  • Correção de pequenos bugs.

Eu sei que a nível de jogabilidade não houve muito avanço mas é nestas pequenas coisas que se gasta muito tempo.

lembrem-se: o jogo está em versão alpha, aceito ideias para melhorar.


english by google:

  • New class added “warrior” but is not yet active, the only to see on “change class.”

  • Monster zombie animation when attacking corrected because appeared beneath the zombie and not over the top.

  • Animation in the magic of life steal the thief added, now it sucks the life of the enemy.

  • Now the thief steals experience equal to your luck, before stealing 2%.

  • Transition (when going to the fight) corrected, the blinking screen before.

  • Fixed minor bugs.

I know the level of gameplay there was not much progress but it’s these little things that you spend a lot of time.

remember: the game is in alpha version, accepted ideas to improve.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Successful landing

#screenshotsaturday

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

I worked so hard to get all four of them to the end safely, but then...

Only true badasses may pass! #conceptart #art #gamedesign

Explosive domino effect

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle

Got some fun collectibles in our game, Path of Kami!