Next up
New project is having a fun, early outing.
Figured it out.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
Not quite the fix I've been talking about for the past few weeks, but it's at least progress.
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Yeah, we're doing this.
How about we change things up?
No poll for today, though I figured a sneek peek at the next update's changelog is warranted.
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