Game
FNaF World XL

7 hours ago

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!




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Figured it out.

Yeah, we're doing this.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Motivation has returned in a substantial enough way.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

First signs of danger.

How about we change things up?

Version 1.2.0 is here!

New look, new direction.