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Implemented a score system that assigns different point values to each enemy type. #gamedev
Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev
Environment Updates:
- Added more ground in the corners of the battlefield.
- Placed iron sheets and tires for extra detail.
- Added plants and flowers outside the edges.
- Introduced new signs to enhance the atmosphere.
What do you guys think? #gamedev
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev
Inayah - Life After Gods is OUT NOW on Steam!
Celebrate the game's release by completing our quests!
You can play the demo or get the full game at https://bit.ly/steaminayah
Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev
Added some falling leaves to the environment. What do you guys think? #gamedev
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev
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