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Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev
Added some falling leaves to the environment. What do you guys think? #gamedev
The player now gets a red vignette and slow-motion effect when hit, making damage feel more impactful. Thoughts? #gamedev
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
I set up 4 enemy spawn points across the field, ensuring enemies spawn randomly at these locations. #gamedev
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Adjusted the Enemy Pathfinding script to use Direct, Zigzag, or Erratic movements randomly. Trying to keep it simple. What do you guys think? #gamedev
Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev
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