Game
Mischieviots
9 years ago

Added new feature: Auto-Save


Mischieviots has always allowed players to be able to save anytime they want within the game (outside of combat), allowing them to avoid the arbitrary “save point” seen in older RPG’s.

Several testers have asked if an auto-save feature could also be added because sometimes you just get lost in game and forget to save or maybe feeling lazy :)

The auto-save is off by default and can be found in the Options section of the game. It has several options for you to pick & choose from (one, some, all) for the frequency of saves you’d like to have. Additional options may be added later, but for now I think this is probably more than enough for most players.

Here’s a screen shot of what the auto-save window looks like:

5d0b606273905.png


0 comments

Loading...

Next up

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

Just a Pico sprite

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

Rockin the Guitar, an Axe like Guitar I made for my Uni project

A few screenshots of the places you'll cross in the Demo of Blu. You can play it today on #gamejolt !

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!