Comments (76)
This looks good!
Is it possible to make a Win 32-bit build available?
I downloaded it free because my computer has errors
Is this the full release? If not, please email me an Alpha Key at [email protected] because I am interested in testing and making YT videos.
very well made rpg game .the introduction was very hilarous.the rpg style fighting very very good(even though i lost badly ).i guess there is a lot of story in this game (which i failed to explore..ops).loved playing it .keep it up
https://youtu.be/CENNs1Dx5_0
thanks for watching and please subscribe:):):)
Synopsis
Follow the adventures of our not-so-heroic band of misfits in their travels around the world as they get themselves into (and out of) various kinds of mischievous and sometimes idiotic adventures!
About
Mischieviots is entirely free for everyone to play and enjoy. The pay-what-you-want is only offered in case you wish to donate/help support future adventures; never feel that you have to pay anything, just enjoy the game! Any feedback, follows or ratings would be greatly appreciated also.
Also Available on Mobile!
If you'd like to play this game on a mobile device, you can also download it from these sites:
Also, using our built-in "save service", you can share several save files between desktop and mobile devices so you can pick up where you left off at any time.
Although I have done a lot of testing on both real devices and simulators, I still expect there may be some things missed. So, if you do happen to play it on either of these, please let me know if you run into any problems.
First adventure: "The Gathering"
This is their first great adventure. It places our friends scattered all over the place and most have not yet met each other. Our "hero" finds himself being pushed toward helping out his town, since everyone else has run away or is hiding. With nothing more than pure dumb luck at his side, he decides to accept the quest and heads out into the world !
This is a complete mini-adventure containing about 2 hours worth of game play and comes to a conclusion after fighting the "final boss" at the end. You can rush to the end and get there sooner, but will likely find the fight difficult if not around level 8+ by the time you get there.
The adventure contains a single home town, forest and two interconnected caves. Each new map you visit introduces some new monsters, each being a bit tougher than the one's prior.
The forest and first cave maps each have 15 chests hidden within them giving you all kinds of free loot! The second cave contains a small puzzle to solve and then finally the "final boss". You can find a Vendor and Inn within the town where you can buy supplies and rest any time needed.
The future of Mischieviots
This is only the beginning!
There is going to be an on-going story of 6 more additional chapters, taking you on adventures focused on each of our friends while they explore the world around them. Then, one "end game" chapter that will take them onto one final adventure wrapping up everything together.
The next chapter "Dwarf and the Dynamite" is currently being planned and development for it will be starting very soon so stay tuned for updates!
Installation
This should be pretty simple. Unzip the downloaded file to a directory of choice and then run the EXE provided. Do not run the JAR file directly since the JVM provided with the ZIP file is the one best suited for the game and using the EXE will start it with that JVM instead.
Quick Start
To move the character on the screen use WSAD or the arrow keys and SPACE key to run. You can use the mouse or keyboard to use menu items. See the Options dialog for specific key mappings and to change them as you see fit.
Key features
Here are some of the key features currently available. Many of these will be expanded upon as I continue to develop additional chapters.
6 playable characters.
12 levels of equipment, weapons, items, orbs and spells available to play and the planned cap will be level 50.
10 various types of monsters for you to defeat in the mini-adventure. (not including the 50 "little animals" wandering around the world map). There is planned to be over 70 different monsters in total.
20 different spells available with tons more planned out.
Characters learn special attacks as they level up that are still useful at higher levels.
Defensive options can be used during combat also. Most characters will also have custom one's as they reach higher levels.
Quest journal to help you keep track of where you've been and where to go next.
Random and Strategic monster encounters. Random monsters "spawn" on the map near by you allowing you to choose if you wish to engage them or simply ignore. You can also make encounters immediately go into battle instead through the game options.
Mana regeneration. It will regenerate at a rate based upon remaining Mana; the lower your remaining Mana, the slower it will regenerate. So, if you don't manage it properly, you might have to wait for it to regenerate over several turns!
You are able to save the game anytime you're not in combat; allowing you to play as little or as long as you wish and pick up exactly where you left off.
Optional Auto-save is available for those who prefer to use it.
Multiple profiles. Shared computer/device? Give everyone their own profile.
Orb crafting allowing you to customize your characters statistics.
Scroll crafting allowing you to customize your character spell books.
Customized "quick access" window that allows you to set up any of your favorite items (potions etc) for easier access to them. This helps you spend less time looking through your pack for these over and over again.
Turn-based combat system with a small twist. Instead of strict turn-by-turn attacks, players are able to take their turns as soon as their characters agility bar allows them to and the chosen actions will be taken right away. Monsters will attack in return when not being attacked by the player. This means that if you have all your characters waiting on their turns, the monsters will relentlessly attack you until you return to the action!
Any additional attacks will be paused when players have menu's open allowing you plenty of time to choose your next action.
Multiple adventure support will allow us to create as many mini/main/side adventures as we want in the future.
Currently you are able to use our small "save service" to allow you to share game files across multiple devices.
Some techy stuff
Mischieviots is a hobbyist Turn-Based 2D RPG project I've been working on part time for over two years. The majority of that time was spent building the "RPG engine" for it and has been written to allow future adventures to be created without too much additional coding effort and potentially allow for future player modding. In the last few months I turned focus onto making this first mini-adventure to show off all the major parts of the engine and provide a "proof of concept" for the larger adventure I want to work on next.
It is written in Java using LibGDX and is available on Windows, Linux, Mac. Mobile versions for iOS and Android are planned for the very near future.
Development Updates
I'll be updating this blog any time something visually new/fun is added to the game or any major changes. I make weekly developer note entries on my own site, but those don't tend to be overly "flashy" and lean more toward technical changes made. If you are interested in reading them though, feel free to check them out each week on the Developer Website or follow me on Twitter.
I also posted three yearly wrap up blog posts covering all kinds of things I ran into during development. If you're interested, you can read more about them here:
[First Year] [Second Year] [Third Year]
Meet the gang!
Knight: | Finley
Scottish for "Fair-haired hero". Our main character in the game has no significant background and has pretty much spent his entire life aimlessly wandering around from tavern to tavern pretty much accomplishing nothing.
Amazon: | Gerarda
Old English for "Brave Spear Woman". Nobody is entirely sure where she came from. One day she just showed up in town for a competition and amazed everyone with her combat skills; she was immediately offered a job in guard duty and hasn't left since. She dreams of big things in her life other than just being a simple guard grunt though and is always looking for something else to do instead. She doesn't talk a lot, but when she does, you'd better listen!
Archer: | Frezza
Italian for "arrow". Fezza has spent many years learning the fine art of archery and has become quite good at her trade. She prefers to live among animals in the forest and isn't a huge fan of large cities. There are only a few people she would call a true friend, but will do anything in her power to help them when in need.
Mage: | Lilura
Basque for "Enchantment". While very early in her development as a mage, Lilura is a quick study and really likes it when she can fine new shiny magical things to play with. She is good friends with Frezza going back many years and too prefers the more solitude life away from larger cities.
Bandit: | Calvin
Latin for "Hairless" or "Bald". Born with a full head of hair, which his parents were never able to keep control, he was named ironically after his bald great-great-uncle. He was raised to be a free spirit and always speaks his mind, even if it means peeving someone off. Unfortunately, due to unknown events, he was left with nothing but hit wits and attitude to carry him through life; resulting in his life as a bandit.
Dwarf: | Gus
Gaelic for "Strength". He’s Dwarf, enough said!?! Grumpy and very strong willed, Gus has spent most of his life focused on combat training, exploring caves and obtaining as much loot as he can. He’s not an overly great conversationalist, but tries his best when required. Gus isn’t a big fan of free-spirited people though, then tend to annoy him!
Mild Cartoon Violence
Mild Fantasy Violence
Comical Shenanigans