10 months ago

Added new food, Pasta!

Also started work on the Stat Buff system




8 comments

Loading...

Next up

I now have Magic!

kinda.

Hmm. Attack movement (for spells) set attacks to use if runSysTimer mod 10 == 0, instead of the if alreadyHit == false, to run the collision code.

Seems to work I should probably experiment to see how infrequent I can be with the trigger.

Ok! Footprint particles are all working again! Prioritises snow over the ground types. I should add a decay timer in case you stand still too long

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Ok, got some tile variations on the Beach, but it's just RNG. I need to work out some patterns and use those instead. I had some with little bits of grass but they looked bad.

Also added Shells and Glass Bottles.

This week's #FanArtFriday celebrates Pizza Tower! The game's 2nd anniversary is on January 26!

Huzzah! I now have AoE attacks!

I've swapped to having Magic Staffs instead of having to hold a second button to use Magic.

I'll see what else I can come up with but this fixes the keyboard ghosting issue for now.

OMGOSH Someone just subbed to me on #Kofi!

Thank you so much for your T2 membership Jana, I sincerely appreciate your support!

It will really help me out a lot!

@Lesma is a Jolter to Watch and a professional pixel artist who enjoys drawing animals and nature! Follow @Lesma before the quest ends on February 18 and you'll get Coins!

I THINK that's all fixed and working? Gained loads of FPS back.

I thought I'd need to remove another nested for loop, but since Ground Surface is only done once I don't.

Only issue is I've lost the dust cloud when adding Paving.