Game
Batch RPG SubProject: Random Dungeon Generator
7 years ago

Added option to load own scripts as a module for output processing.

outputfile can be assigned with a new parameter:

-outfile

The script must be stored in the own folder-structure of the program.

Also added a script for list all used variables.




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I added shadows to the map. New parameters: - shadows Enables shadows - shcolor Define the color of the shadows - shchar Define the Character of the shadows - shdir Set the Shadow-direction (up, down, left, right)

art comission.

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Werehog transformation process. #sonicunleashed

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

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(Btw, sorry for the double post! I'll try to post less)

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