Game
ClusterPhobia
7 years ago

Added some metroidvania elements.
Game's not linear anymore - enter new doors, find new approaches, search for the best way to beat each room.
Work in progress




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Came up with an update. New visuals + some gameplay and lvl design adjustments + a boss

No1: The ShadowStar early prototype video

Uploaded a new MutantMeat built - the game now contains a code-based save system.

Added some content as well (around 65 rooms currently -including 5 bosses)

I'm not your enemy. Or am I?

MutantMeat. A new build. Imroved controls and shooting, added "green" enemies counter, changed some visuals.

A big update. Now it's 30 lvls out of 40 planned for the release version. Graphics won't be left unchanged in the final cut. Concept is the same - it's an action puzzle where you need to figure out how environment works. And shoot sometimes.

Turbo needle. You'll need it

New screens

Another build, another video.

Changed some graphics, fixed some bugs

out of the way