Game
Apple



6 years ago

Added test version 0.2.5, list of changes: Added water to replenish the stamina, when you get on the bus you don’t win but go home where you need to reach it, a fence has been added at the edges of the map. Also add OpenGL ES 2 support on this version




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Version 0.2.0

Changes:

-New enemy

-Added sprint and stamina

-Added power for flashlight and battery for it

Video: https://youtu.be/vK6aDXuNPyk

0.3.0 spoilers

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

Werehog transformation process. #sonicunleashed

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

A 1h30 painting, coffee break.

My twitter: https://twitter.com/loupil100

Development of my game Juno. This is the rune equipment system.

Usually update over on twitter: https://twitter.com/synrec_kaisyl

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.