
Version 0.2.0
Changes:
-New enemy
-Added sprint and stamina
-Added power for flashlight and battery for it
Video: https://youtu.be/vK6aDXuNPyk
Next up
0.3.0 spoilers
Added test version 0.2.5, list of changes: Added water to replenish the stamina, when you get on the bus you donβt win but go home where you need to reach it, a fence has been added at the edges of the map. Also add OpenGL ES 2 support on this version
Short intro of us πβοΈ
We're an eletro duo based in Seoul π°π· Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era π½ CD listenin π beeper beepin πΎ floppy disks floppin days π
Stream now! π§
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqUβ¦
Smile! Here, take some happy pills! β¨π #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_
"Thanks guys for endless hours of fun." π
(My first fan art. Read the article, please.)
Runestones: from concept to in-game modelπΏ
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.










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