Pressing ESC can quit to the title screen if in the middle of a night and quit out of the game once on the title screen.
Pressing F1 during the night will reset the night.
The cameras no longer turn to static whenever an animatronic moves, instead working like other FNaF games and only turning into static once an animatronic in the player's view moves.
Next up
Here's a small teaser for an upcoming area that you'll get to explore in the 0.5.0 version of IIW 1! Collect toast, capture a ghost and smuggle eggplants in... the Lost Diner! (distant clapping from me in the audience wearing a paper bag over my head)
It's been a while, so here's a video showing off the Debug Room and the Customizer.
(Be aware that things might end up changing in the future as the mod is still in development.
YouTube Upload (if Game Jolt's being weird): https://youtu.be/0GrSqnkWISQ
Been finally getting back into actually working on this mod again. Here's the video on YouTube if Game Jolt's video player is being weird: https://www.youtube.com/watch?v=8MCFWeKHJec (This is one of the random events that can occur.)
Hello, hello! The 0.4.0 Version of FNaFb 1 If It WAS is still being worked on at the moment, but have some pictures showing off the two new weapons coming with the update!
The 0.5.0 Devlog!!!! (WHAT IS GOING ON?!?!?!?)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
So
i may or may not make an full art of some person or i may just leave this like that-
"Our work is never over" they said.
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