Addendum to 1.1.4:
Changed how the speed reset common event is handled to stop unintended dialogue popups.
I should really just change the version number to 1.1.5 at this point, but this is an extremely small change in the long run so not now.
Next up
Labor Day.
Cow Tools.
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Here's a vaguely defined list of all the games I played in 2025.
I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."
It's an honorary mention since Fool Time isn't a video game.
Technically this update actually came out about half an hour ago, I just wanted to add in a little something before announcing it.
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
I have no idea why it took me this long to do that first thing.
Not a super intense update, but it restores functionality to an element of the Gluttinator/Weez fight that got lost due to the larger party member count.











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