Next up
I did it because the schnoz felt off center.
And also to fix the game breaking bug, that too.
I'm not sure if 1.1.10 or 1.2.0 fits more, but I like the idea of getting to update 1.1.11 so eh, I'll stick with this.
This should have come out in April, but I took a REALLY long time to both start and finish my test playthrough.
I played some video games this year. Here's a list of them.
Feel free to check a look if you want. Or don't.
Relevant footage: https://www.youtube.com/watch?v=-0Ab1_Mdcqc
Labor Day.
No idea why I feel like updating this so much lately, but here's some stuff.
1.2 PROGRESS REPORT:
Things are going well, but there's still quite a lot left to do. I'm going finish a truncated version of the update first, and after that I'll start prioritizing working on the update's new route.
(More details in the article)
Started working on a thing.
No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.
Anyways, here's front facing Buckets.
Barring the Wretched Glove stuff, these are actually pretty small changes. But, there's a common event/infrastructural rework and I bump the version number up whenever I do stuff like that.
Here's a vaguely defined list of all the games I played in 2025.
I'd also like to mention Fool Time, the recent Jon Bois miniseries about the telegraph, as an honorary "Highlight of the Year."
It's an honorary mention since Fool Time isn't a video game.










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