Game
LISA: Vegaful in Hopeful
2 years ago

Addendum to 1.3.3:

Fixed a broken animation in Reginald’s epilogue of the Vega Route’s Joy ending.

He has a 1/10 chance of doing it backwards.




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I was done MOST of this a while ago, but I've been focusing on another project for the most part so it took until now to actually finish (even if it's not that big of an update).

Now the questionably enjoyable trial of will that is the Joyed Vega Ending is more consistently questionably enjoyable!

Also I changed my mind on how I wanted to handle Fatty's recruitment on the new route. It's the same method, but it's a bit easier now.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

Crimbo.

Labor Day.

He's not in it.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

The Vega Route has begun actual development.

There's a new Wes Anderson movie coming out within the next two months, so I've got something to look forwards to for the immediate future.

Or at least a closer future than some of the other stuff I'm looking forwards to, anyways.

I've been trying to do this for literal years.

My hands were numb by the end (although part of that was because of some videos I was half watching at the same time)

Now I can play Nuclear Throne like a normal person! I NEVER have to do this again!