Game
LISA: Vegaful in Hopeful

1 year ago

I'm actually pretty proud of this one. A few of the ideas I've implemented for this (including this update's name!) have been my plans for months now. Glad to see it all come together.

Hope you enjoy experiencing this as much as I've enjoyed creating it.


A FEW IMPORTANT NOTES:

 

- The route is activated the same way it is in Hopeful, showing your boss the toolbox, but it’s no longer Pain/Lunatic Mode exclusive. Can’t fight the hardest rider on normal mode though.

 

- You can do part of the mountain segment of the normal route once you get there, up to the first house in the lab/bunker area. THIS IS NECCESARY IF YOU WANT TO GET ALL THE SPECIAL MOVES OR -ASS ITEMS.

 

- Due to changes in area pacing, Aussie’s recruitment method and the way you find Raging Rapid Cuts is different, though VERY similar, on the new route.

 

- The joyed ending is meant to be somewhat of a war of attrition. To compensate, only Jerry using Joy will activate it (though there are still consequences for using joy on other characters).

 

-  Turns out that one of the things that was keeping me busy wasn’t scheduled properly so I could have released this like a week ago. Whoops.



6 comments

Loading...

Next up

Started working on a thing.

No idea if it's ever going to get finished (it's still mostly concepts at the moment) but I've been playing around with this idea in my head for a while now, so I felt like bringing it up.

Anyways, here's front facing Buckets.

The "Balance Update" is canceled. Here's a rough adaptation of the content aspect as compensation.

Not much of a gamechanger, but there's some extra fights here and there if you ever decide to replay this for whatever reason.

The new endings are really more of a "fancy game over" than anything super complicated, but I had the idea and felt like doing it.

I have spent the last few weeks wondering on and off if putting these two in a room together would be a character design faux-pas for a thing I haven't even started working on yet (and it's possible, though unlikely, I never will).

This should be the last of the serious issues with the Vega Route. I'd at least hope it would be, anyways.

No, I do not know why anyone would do that to themselves. My mods aren’t interesting enough for challenge runs.

I feel like I may have gotten a little carried away with that update title.

I'm not allowed to post this without writing a few words, but there's not really all that much to say.

You know that little Cheevo page from Unbreakable?

I did one for this mod. Because I was bored.

Feel free to check a look. If you want.

The Vega Route has begun actual development.