4 months ago

adding grass outline wrApping. was a lot more difficult than expected




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fluid dynamics / viscosity now, did a test to make sure fluid levels were actually preserved during movement

ignore the funky player movement, it really needs to be fixed

original vs AI

there are levels to graphic design

added lighting. ripple effect is due to how the lighting works - tiles check adjacent tiles light level, and if its greater, they increase their light level by a set fraction of said tile.

ok i FINALLY finished dropsane teto

i think i still got it

finally implemented collision

troubleshooting

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent

few tweaks

Jarvis, write a full essay in MLA-8 format indented to the left please

a week ago my fps at this scale would be sub 30

small changes add up