
Adding multi target skills and items!
Next up
Random encounter finder! When walking around enemies could appear and go into battle! The transition si raw for now, it needs polish but working on it! I also added a win popup after combat to be replaced with xp / items won after battle.
Hello everyone, this is my first post here. I am a solo game dev for now, working on a jrpg in a final fantasy style in Unity. I would love to share my progress as i keep adding stuff.
First iteration of map movement! The blue tiles could be considered water so not walkable for now. I would like to have some kind of ship item in the future to make that navigation possible.
Single target skills and placeholder VFX are here!
UI messages added on top when characters use a skill. Also new death animation was added to the characters.
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
So here's the first of the zodiac signs i will make for the next weeks.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Showing off player 2 😎
What do you think?
















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