Next up
adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
"You fight, you loot… and then everyone strikes a majestic T-pose. ✨"
Help us squash the bugs (or embrace them?) on Kickstarter:Â https://www.kickstarter.com/projects/1585503379/gig-crawler
GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300
Insert credits? Nah. Insert sword.
The real cyberpunk experience: fighting capitalism one vending machine at a time.
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?
Just implemented Y-sorting for the weapons! Now, they adjust perfectly with the player’s aim position. #gamedev
GrundHeim coming soon on steam.
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