Next up
new gameplay video for CardyHeim, check it in my profile, will be release on Steam early next year
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?
So, I wanna show my project. Actually it was made several months ago, using unity engine and sprites/anitations were made by myself. By the way, the project is entirely in Russian. But if you know him or can use a translator, you can try)
this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint
CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024
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adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
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