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110
Game
CardyHeim
2 years ago

Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?




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this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX

adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?

CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024

Help wanted!

Voice actor (Spanish)

More information in the article

GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300

Help wanted!

Animator

More information in the article

now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage

this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024

Implemented the explosion SFX, which starts with a low-pitched variation when the player isn't invincible, and plays normally otherwise. Thoughts? #gamedev

adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?