Next up
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
GrundHeim coming soon on steam.
adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
Christmas is coming, so does my platformer game's demo
CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024
Idle animation test for the Chalatoi Hunter from The Hive 🐜⚔️
What do you think of the animation?
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024
Happy Holidays from CyberThreat! Wishing you all the best for the season, I'm looking forward to a strong, fresh start in the new year, with lots of new and exciting CyberThreat related updates to come! 🎅🎄💙
Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint
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