Next up
Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint
GrunHeim is now available on GameJolt, check it out -> https://gamejolt.com/games/Grundheim/771300
adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
🍷Cabernet by Party for Introverts is OUT NOW!
⚖️ Morality meets ⚰️ mortality in this 19th century-inspired vampire RPG.
Will you merge with 🧛 vampiric society and feed on your neighbors? Can compassion and love outweigh an eternal 🩸 thirst?
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
Updates again:
- Added dropdown (beta)
- Added scrollbar (without vertical scrolling for now)
- Added status bar at bottom of window (no code)
- Added window with icon mode
- Labels for preview elements
- Fixed window UI masking bug
- Fixed inputfields
this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024
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