Next up
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint
Some rooms will conceal unpleasant things
adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
new gameplay video for CardyHeim, check it in my profile, will be release on Steam early next year
this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024
Can you escape the nightmare? Dive into the twisted world of High School Hills and experience the mystery for yourself, demo available on Steam
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adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?
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