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110
Game
CardyHeim
2 years ago

Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?




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Now there is a place to rest, you can manage and see all cards in your deck. the deck, the enemy, the cards in hand, HP and buff will be reset. its also act as a checkpoint

now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage

this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX

Merry Xmas everyone~ 🥳🥳🥳

Hope everyone is having a blast this jolly season~

Unlike me, who's still slogging along our game. 🤣Here's a WIP look for our mission selection scene.

#pcgaming #indiedev #showcasethursday #MerryChristmas

CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024

Timelapse - Continue ReFix Movement Player - View Camera - Scene - OverallSuitMan - GalponBase Level Design. #game, #levelDesign,#televisions, #b3d, #blender, #unity, #teles, #lockerCV, #vaults,

this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024

GrundHeim coming soon on steam.

Here's some debug footage testing racing and combat abilities of my bots! They are ready for the fight, and they will snipe you from across the room Credit music: ADO - Show

adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?