Next up
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
adding some effect, what do you think? next time let's make that swing hit an enemy. or maybe make the camera move, what to do first?
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
GrundHeim coming soon on steam.
Weβre teaming up with Neowiz to support developers with a narrative game jam!Β The jam kicks off October 31 in the Game Dev community, so join the community and assemble your team: https://gamejolt.com/c/gamedev
this is just a fraction of CardyHeim Demo that just release, please download and Play CardyHeim and give feedback for future development. here -> https://gamejolt.com/games/CardyHeim/811024
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
Bunnies are quite energetic, but none more so than Fluffyroll! Merchant, teacher, and babysitter to many children! π
She's a great role model for the kids, like a cool aunt! π
Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?
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