Next up
Adding some more enemy and their unique card drop and attack, I plan to finish the first demo version later this month, what do you think?
now the enemy can drop cards, we can take and use the cards. to draw, and use the cards requires enough battlepoints, to use the cards the battle level must also be sufficient, we can get battle points by attacking enemy or taking enemy damage
adding enemy, camera movement, parallax effect. did you notice the vertical line? anyone know how to make them gone?
Everything is Crab is the animal evolution roguelike.
Make animal inspiredĀ evolutionary choicesĀ to concoct your own unique creature every run, both mechanically and visually.
Play the Next Fest demo:Ā https://bit.ly/EverythingIsCrab
Complete EIC-inspired quests!
GrundHeim coming soon on steam.
Join a mercenary team: high-risk, low-benefit positions available!
Defend cargo trains in this innovative Turn-Based Tower Defense meets Reverse Bullet Hell.
Wishlist the game now: https://bit.ly/AustraliaDidItSteam
CardyHeim is now released in GameJolt, check that out -> https://gamejolt.com/games/CardyHeim/811024
this is the initial state of CardyHeim, theese moves are not all there at the beginning. we need to equip active card to execute them. next : adding some SFX and VFX
new gameplay video for CardyHeim, check it in my profile, will be release on Steam early next year


















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