Game
Bitbit's Garten

2 years ago

Adding toilets?

One thing that seems absurd to me is that they sell me a game and in the area 'humans work', those areas have neither bathrooms nor air, I will do it

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Testing and Balancing

I was on a call with my Game Tester and he said, "I like the boss fight; I don't see any problems with it at the moment. Maybe I could suggest an additional move, but otherwise I like it quite a lot."

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New version released

The new version of BitBit's Garten is now available with everything included and the trophies, enjoy it and support the start of this game

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I'm happy to announce that today is my birthday!

I'm glad to have reached this point, and I hope to keep improving in what I do so that you can enjoy it. #Creator #PixelArtist #Render3D #Render #Birthday #Cherry

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

We have a presence on Discord!

Thanks to a player on my Discord server, I finally figured out how to add #ReunionFate to Discord. Reunion Fate will finally be available on Discord in the 1.5.1 DEMO and Early Access

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Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Possible survivors

An idea that is in place right now is to add a survivor or rather someone who only serves as a mini tutorial for the players.

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First version of the survivor

0.3.0 is close and with it will come the survivor but for now you will not be able to interact with him since I want to add an interesting mechanic for 0.4.0

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Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Furry girl and dialogues

I'm working on 2 types of dialogue styles and for now I'll experiment with one of them, I hope you like the next update

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