I finally got to adding blood particles to the hit zombies. Althought they are not anything fancy right now they are pretty eye-catching and will suffice for the time being. I also took the liberty of making the game harder by adding hitpoints to the zombies, but also adding knockback when they are hit by the bullet. There is also currently a Grainy film effect that I am still trying to perfect, but it already gives the feel of it while playing. Thanks again for playing my game!
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
We are under attack!
Check out this scifi scene by Jason Kwak!
https://www.artstation.com/artwork/681R05
#3dart #npbr #scifi #cyberpunk #environment #office #computers
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901
it happens
Some Shadow boss fight gameplay 👾
Respect (Only TLOZ Players Will Understand)
Hello my space friends! Now I added a space background to the ship. I love that space look but I still feel like stuff is missing. The lighting on the ship needs some improvements I think. Please tell me your opinion!










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