Game
Five Nights at F***boy's 3: Final Mix
27 days ago

Additional tweaks. (Updated)


  • Removed 90s Endoskeleton's immunities to Paralysis and Sleep.

  • Removed 90s Endoskeleton's ability to inflict Paralysis on contact damage.

  • Removed 80s Endoskeleton's immunities to Paralysis and Sleep.

  • Removed Phantom Tupac's immunities to Paralysis and Sleep.

  • Removed Phantom Tupac's ability to inflict High on contact damage.

  • Removed Phantom Biggie's immunities to Paralysis and Sleep.

  • Lowered Phantom Biggie's base chance to inflict Paralysis to 10%.

  • Removed Endoskeleton Prime's immunities to Paralysis and Sleep.

  • Lowered Endoskeleton Prime's base chance to inflict Paralysis to 25%.

  • Restored Endoskeleton Prime's 100% Action Times trait.

  • The party is now fully healed after defeating Hybrid B.B., addressing an oversight that would result in an instant game over if Freddy was dead. (This change was formerly part of the previous post, which has now been merged into this one.)

These changes were made in response to overwhelming feedback indicating that these fights, as of the most recent updates, were unfair.

To explain my rationale in making these changes; FNaFb3 is a game with very simplistic combat. For a long time, I have felt these fights were very basic and understimulating. There is not much that can be done to make them more engaging without introducing elements that felt disparate with the rest of the game feel, which is rather barebones and mechanics-heavy. As a result, making you use more of your kit was my solution, especially with Anti-Vera now applying to skills.

While these fights became very difficult, I trusted people's ability to engineer solutions to them, and making stat boosts significantly easier to obtain was part of that. Evidently, this was a bad decision on my behalf - the majority opinion was that these fights being changed ruined the entire game. So, I feel I should apologize for that. These changes should make these fights significantly more approachable.



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