Next up
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
NEW BANNER Drawn by: @MarineBlue ![]()
Speedpaint: https://www.youtube.com/watch?v=A6Y2lFjDWLc PvZ CI's Discord Server (More frequent updates): discord.gg/tBD3hnCpT4
amy looks so cute
Oh no! (plot + cool art)
Polishing the Horde & Reworking the Basics
New name!! The game will now be called "Five Nights at Sonic's 404"
@Cherrioffical
my pen dying before I could finish the drawing was not apart of the plan...
Dr. Eggman full render for this game As many of you must already imagine, Dr. Eggman is an important character in the game's plot













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