When I first prototyped Lagomorph Reversal, it was 6-7 years ago. It was for the Experimental Gameplay Project with the theme OFFSPRING.
There was gameplay, but no game over state, no way for the player to lose. It was essentially a mechanics demo.
Now, thanks to the Resurrect an Old Project Etc. Game Jam, which I hosted, the first updates after half a decade finally have arrived.
A list of updates:
A Game Over State
Heightened Difficulty
More Robot Enemies: Tripod, Nanocore
Better AI
Terrain
Capture the Points Gameplay
There’s still a lot to be done, however. I am planning:
More Weapons
More Bunnies: Farmer, etc.
More Robot Enemies: Spider, Sniper, Corruptor, etc.
Structure Construction
Level Progression
Title Screen
Local Co-op Gameplay
More Levels
And more!
I am hoping to add enough content to the game to make it worthy of Steam.
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