Game
Undertale LOST
2 years ago

After a bit of revision I've decided to make the hope mechanic like a shield that's duration varies upon the situation / limit.


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Kinda forgot to share this a little while ago, my bad

https://anonymousanarchy.neocities.org/Jar-content

Alright so I need to give you all an update on some things, I would announce this in all of my game devlogs but oh well

Yeah I know I haven't talked much about Undertale: Lost in a while

Why?

Because I'm completely remaking both the cutscene system and the map layout. It just wasn't optimal, plus the town section felt sloppy

Hi! I gotta show you all this really quick since I forgot to yesterday, sorry!

v

https://anonymousanarchy.neocities.org/Lost

They fight too!!

I've been rewriting the intro section for a long time, and I think I'm finally satisfied with it.

It shouldn't be too long before I'm able to record the gameplay footage.

More teasers (Kind of, it's just a render for later)

Also, the website now has toggles for low performance mode and more

Apparently I've managed to pull off a brief "everything-block" because wdym this is the only thing I've created in the last 5 days

"You better not mess with my gang" ahh team

Anyways these three will be the most prominent in UT Lost and I wanted to draw them while I was away

Separated the projects to a different page, there were too many to keep on the homepage. Each project will have it's own little theme when you click on it eventually, but for now only UT Lost and AA:TLF have anything

https://anonymousanarchy.neocities.org/Additional