Game
Undertale LOST

3 months ago

Alright so I need to give you all an update on some things, I would announce this in all of my game devlogs but oh well


First off: I'm reevaluating how I'm approaching development. It's a lengthy process but if I do it right things will turn out exactly the way I want them to

Secondly: There's been... a lot of drama that I've had to deal with between friends and family. This has been an ongoing issue that I haven't wanted to discuss but I feel like you all deserve to know why my posts have been... scattered, to put it lightly. It'll be over asap hopefully, so I can finally get back to my normal, less chaotic life.

Thirdly: I just wanted to thank yall for sticking around, it's... hard seeing some people leave or stop watching the things I post but to the people that still do, just know I really appreciate you. There ain't much I can do to make it up to everyone right now but there will be soon!

Anyways, that's all, adios <3

13
1
1
1
1


0 comments

Loading...

Next up

Time constraints are definitely something, idk how I'm gonna get all my Halloween stuff coded before tomorrow

Ignore the image I'm just being silly

I got a little distracted

I might just need to fix that, or at least make a workaround

Yeah so I definitely wasn't gonna finish the spooky build in time, so take a video of what I threw together in one day.

Happy Halloween, the only scares you'll be getting from me are UNFINISHED BUILDS OOOOOOOO /j

Rate the fit 🔥

Blehh practicing since the week 6 style is an absolute pain

Updating the spritesheet again for the millionth time, delayed post since i went to watch a movie

no devlog this month but we have a new composer! Give a big welcome to @.KSMOfficial!

"Why he built like 🏳️‍🌈?"

It's not perfect but it works. I'm gonna use a different method using Aseprite for the actual spritesheet so the process goes by faster

I was ascending the whole time RAAAAGGH MATT V3 IS AMAZING