Game
Sand Fight Golem
4 years ago

After completing the planning of the enemies, the prototyping phase of the game began, starting with the basic movement of the fighters. Veigarth is in search of power.




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Now we manage more artwork, improvment the greath mage Veigarth with unique style art. The initial enemies we do and more. On develpment we made the initial structure with first attack Animation for the animator and the script C#.

The complete Gladiator Arena (Art Work, Layout), this is where the great fights between the gladiators are carried out. This arena will tell many stories !!

We test same 3D object, because the movment it's more easy to be doing on animation, on image we can see the Golem in low poly. Fight Games need a animation to be very dynamic.

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

Successful landing

#screenshotsaturday

Path of Kami: The Evolution of the Lore

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Levels' maps.