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Game
Her Nightmares: Redacted
8 months ago

After looking at the poll I made earlier, I've decided to use a slightly different version on the "lab" walls, the first design feels to "boxy". I will probably tweek it more later.

I'm also showing off some other stuff




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Depending on Tiffany's position, her interaction will look different, both are the same scene, just variation depending on her location.

Added the final status effect,

SALT.

When in contact with it, the debuff gets maxed and slowly goes away, while the player is affected their jump and movement will be reduced/slowed.

mmmmmmmh, leveling system.

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Progress on the game is going smoothly, BUT the game is getting less like HNR for each day, so I'm planning on having this "version 2" being it's own game. 

Her Nightmares: Exodus

More info about a new Game Page soon.

[teasers in article]

We have a question and we wanna know: What's the coolest easter egg you've ever seen in a game? Complete the quest and you'll get 100 Coins!

LET'S GOOOOOOOOOOOOO!!!!

Fromsoft is back babyyyyyyyyy!!!!1

https://www.youtube.com/watch?v=niKHDEKQ7xA

I want to try having a similar mechanic to D&D, using a D20 for certain events.

Perhaps items you find (storage/inventory) could have effects, such as "+1 roll" or "reduce stress".

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

new double jump, hover & "jumping from stairs/ledges" animations.