Current attempts to fix challenger battles are not going well. At all.
Lowkey thinking that I should just replace the intended battles with some other, simpler minigame as a stand-in until I can actually get this trainwreck of code to work again.
Current attempts to fix challenger battles are not going well. At all.
Lowkey thinking that I should just replace the intended battles with some other, simpler minigame as a stand-in until I can actually get this trainwreck of code to work again.
New project is having a fun, early outing.
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Suppose it was rude to take down the demo and not at least show off something as compensation.
Mini Progress Update:
Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray
(Also working on a demo-specific sidequest that hands out powerups.)
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.
I might be having too much fun with this process...
Yeah, we're doing this.
I think I know what needs to be done to shake up XL's next public appearance...
First signs of danger.
I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.
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