Current attempts to fix challenger battles are not going well. At all.
Lowkey thinking that I should just replace the intended battles with some other, simpler minigame as a stand-in until I can actually get this trainwreck of code to work again.
Current attempts to fix challenger battles are not going well. At all.
Lowkey thinking that I should just replace the intended battles with some other, simpler minigame as a stand-in until I can actually get this trainwreck of code to work again.
Suppose it was about time that some of these skills got a little extra kick.
So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.
(And a further refined public release of this later on. If there's interest.)
New look, new direction.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!
Clickteam: *drops trailer for Five Laps at Freddy's*
Me: *Finally remember that I still have a janky ace up my sleeve*
:)
Yeah, we're doing this.
It's been a long time coming...
Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.
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