Next up
This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
The more things change, the more they stay the same.
Suppose it's rude to come back doing polls without showing some sort of progress for it.
Figured it out.
Yeah, we're doing this.
New look, new direction.
Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.
I might be having too much fun with this process...
Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.


















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